home *** CD-ROM | disk | FTP | other *** search
/ Xentax forum attachments archive / xentax.7z / 18329 / Sound XML.7z / soundinfo.xml next >
Encoding:
Extensible Markup Language  |  2020-06-15  |  6.7 KB  |  154 lines

  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <SoundInfo>
  3.     <SoundBanks>
  4.         <StaticBank>vog.bnk</StaticBank>
  5.         <StaticBank>stop.bnk</StaticBank>
  6.         <StaticBank>ai_coach.bnk</StaticBank>
  7.         <StaticBank>ai_coach_cov.bnk</StaticBank>
  8.         <StaticBank>unit_efforts.bnk</StaticBank>
  9.         <StaticBank>chatter.bnk</StaticBank>
  10.         <StaticBank>music.bnk</StaticBank>
  11.         <PregameBank>pre_load_music.bnk</PregameBank>
  12.         <StaticBank>static.bnk</StaticBank>
  13.     </SoundBanks>
  14.     <Sounds>
  15.         <Cue name="SoundHotkeyBase">play_ui_base_hotkey</Cue>
  16.         <Cue name="SoundHotkeyNode" />
  17.         <Cue name="SoundFlare">play_ui_flare</Cue>
  18.         <Cue name="SoundFlareLook" />
  19.         <Cue name="SoundAttackNotificationUNSCSev1">play_vog_battle_notification</Cue>
  20.         <Cue name="SoundAttackNotificationUNSCBaseSev1">play_vog_battle_base</Cue>
  21.         <Cue name="SoundAttackNotificationCovSev1">play_vog_battle_notification</Cue>
  22.         <Cue name="SoundAttackNotificationCovBaseSev1">play_vog_battle_base</Cue>
  23.         <Cue name="SoundPlayerResigned">play_ui_resign</Cue>
  24.         <Cue name="SoundPlaybackDone">play_ui_resign</Cue>
  25.         <Cue name="SoundGroupSelect1" />
  26.         <Cue name="SoundGroupSelect2" />
  27.         <Cue name="SoundGroupSelect3" />
  28.         <Cue name="SoundGroupSelect4" />
  29.         <Cue name="SoundGroupCreate1" />
  30.         <Cue name="SoundGroupCreate2" />
  31.         <Cue name="SoundGroupCreate3" />
  32.         <Cue name="SoundGroupCreate4" />
  33.         <Cue name="SoundBattleLost" />
  34.         <Cue name="SoundBattleWon" />
  35.         <Cue name="SoundWinningBattle" />
  36.         <Cue name="SoundLosingBattle" />
  37.         <Cue name="SoundStopAll">stop_all</Cue>
  38.         <Cue name="SoundStopAllExceptMusic">stop_all_except_music</Cue>
  39.         <Cue name="SoundTributeReceived">play_ui_flare</Cue>
  40.         <Cue name="SoundLocalMilitary">play_vog_selection_localunits</Cue>
  41.         <Cue name="SoundGlobalMilitary">play_vog_selection_allunits</Cue>
  42.         <Cue name="SoundObjectiveOnDisplay">play_ui_game_menu_scroll</Cue>
  43.         <Cue name="SoundMusicSwitchHarvest">set_switch_music_harvest</Cue>
  44.         <Cue name="SoundMusicSwitchArcadia">set_switch_music_arcadia</Cue>
  45.         <Cue name="SoundMusicSwitchSWI">set_switch_music_shield_ext</Cue>
  46.         <Cue name="SoundMusicSwitchSWE">set_switch_music_shield_int</Cue>
  47.         <Cue name="StartBlur">start_blur</Cue>
  48.         <Cue name="SoundMuteMusic">mute_music</Cue>
  49.         <Cue name="SoundUnmuteMusic">unmute_music</Cue>
  50.         <Cue name="SoundDeflect">play_impact_deflect</Cue>
  51.         <Cue name="SoundMusicPlayPreGame">play_pre_game</Cue>
  52.         <Cue name="SoundMusicStopPreGame">stop_pre_game</Cue>
  53.         <Cue name="SoundMusicSetStateMainTheme">Set_State_Main_Theme</Cue>
  54.         <Cue name="SoundMusicSetStateCampaignMenu">Set_State_Campaign_Menus</Cue>
  55.         <Cue name="SoundMusicSetStateSkirmishMenu">Set_State_Skirmish_Menus</Cue>
  56.         <Cue name="SoundMusicPlayInGame">play_in_game</Cue>
  57.         <Cue name="SoundMusicStopInGame">stop_in_game</Cue>
  58.         <Cue name="SoundMusicGameWon">play_won</Cue>
  59.         <Cue name="SoundMusicGameLost">play_lost</Cue>
  60.         <Cue name="SoundMusicStopPostGame">stop_post_game</Cue>
  61.         <Cue name="SoundVOGNeedSupplies">play_vog_spc_resources</Cue>
  62.         <Cue name="SoundVOGNeedReactors">play_vog_spc_reactors</Cue>
  63.         <Cue name="SoundVOGNeedPop">play_vog_spc_population</Cue>
  64.         <Cue name="SoundVOGHeroDownForge">play_vog_herodown_forge</Cue>
  65.         <Cue name="SoundVOGHeroDownAnders">play_vog_herodown_anders</Cue>
  66.         <Cue name="SoundVOGHeroDownSpartan">play_vog_herodown_spartan</Cue>
  67.         <Cue name="SoundVOGHeroReviveForge">play_vog_herorevive_forge</Cue>
  68.         <Cue name="SoundVOGHeroReviveAnders">play_vog_herorevive_anders</Cue>
  69.         <Cue name="SoundVOGHeroReviveSpartan">play_vog_herorevive_spartan</Cue>
  70.         <Cue name="SoundVOGBaseDestroyed">play_vog_base_destroyed</Cue>
  71.         <Cue name="SoundVOGLoss">play_vog_loss</Cue>
  72.         <Cue name="SoundVOGLossTeam">play_vog_lossteam</Cue>
  73.         <Cue name="SoundVOGWin">play_vog_win</Cue>
  74.         <Cue name="SoundVOGWinTeam">play_vog_winteam</Cue>
  75.         <Cue name="SoundMusicSetStateSPCLost">Set_State_SPC_Lost</Cue>
  76.     </Sounds>
  77.     <PainRate>0.03</PainRate>
  78.     <ListenerDistance>75</ListenerDistance>
  79.     <FogRTPCFadeIn>0.02</FogRTPCFadeIn>
  80.     <FogRTPCFadeOut>0.02</FogRTPCFadeOut>
  81.     <EnginePitchChangeRate>0.02</EnginePitchChangeRate>
  82.     <MaxPitchChangePerFrame>1</MaxPitchChangePerFrame>
  83.     <MaxChatterTime type="idle">160</MaxChatterTime>
  84.     <MinChatterTime type="idle">40</MinChatterTime>
  85.     <MaxChatterTime type="move">100</MaxChatterTime>
  86.     <MinChatterTime type="move">0</MinChatterTime>
  87.     <MaxChatterTime type="moveAttack">20</MaxChatterTime>
  88.     <MinChatterTime type="moveAttack">0</MinChatterTime>
  89.     <MaxChatterTime type="attack">40</MaxChatterTime>
  90.     <MinChatterTime type="attack">0</MinChatterTime>
  91.     <GlobalMaxChatterTime type="idle">80</GlobalMaxChatterTime>
  92.     <GlobalMinChatterTime type="idle">40</GlobalMinChatterTime>
  93.     <GlobalMaxChatterTime type="move">40</GlobalMaxChatterTime>
  94.     <GlobalMinChatterTime type="move">10</GlobalMinChatterTime>
  95.     <GlobalMaxChatterTime type="moveAttack">10</GlobalMaxChatterTime>
  96.     <GlobalMinChatterTime type="moveAttack">2</GlobalMinChatterTime>
  97.     <GlobalMaxChatterTime type="attack">10</GlobalMaxChatterTime>
  98.     <GlobalMinChatterTime type="attack">5</GlobalMinChatterTime>
  99.     <TimeToIdleChat>5</TimeToIdleChat>
  100.     <ChatterChance type="MoveChatter">
  101.         <Total>1</Total>
  102.         <Specific>0.4</Specific>
  103.     </ChatterChance>
  104.     <ChatterChance type="IdleChatter">
  105.         <Total>1</Total>
  106.         <Specific>0.25</Specific>
  107.     </ChatterChance>
  108.     <ChatterChance type="AttackChatter">
  109.         <Total>1</Total>
  110.         <Specific>0.1</Specific>
  111.     </ChatterChance>
  112.     <ChatterChance type="KilledEnemy">
  113.         <Total>0.2</Total>
  114.         <Specific>0.3</Specific>
  115.     </ChatterChance>
  116.     <ChatterChance type="AllyKilled">
  117.         <Total>0.2</Total>
  118.         <Specific>0.6</Specific>
  119.     </ChatterChance>
  120.     <ChatterChance type="ReactDeath">
  121.         <Total>1</Total>
  122.         <Specific>0.6</Specific>
  123.     </ChatterChance>
  124.     <ChatterChance type="ReactBirth">
  125.         <Total>1</Total>
  126.     </ChatterChance>
  127.     <ChatterChance type="ReactJoinBattle">
  128.         <Total>0.75</Total>
  129.     </ChatterChance>
  130.     <ChatterChance type="ReactHotDrop">
  131.         <Total>1</Total>
  132.     </ChatterChance>
  133.     <ChatterChance type="Cheer">
  134.         <Total>0.6</Total>
  135.     </ChatterChance>
  136.     <AlertInfo>
  137.         <AttackSev1Value>10</AttackSev1Value>
  138.         <AttackSev2Value>50</AttackSev2Value>
  139.     </AlertInfo>
  140.     <Music>
  141.         <WorldIntro switchTimer="5000">set_state_world_intros</WorldIntro>
  142.         <StandardCue switchTimer="500">set_state_standard</StandardCue>
  143.         <BattleWon switchTimer="500">set_state_battle_won</BattleWon>
  144.         <BattleLost switchTimer="500">set_state_battle_lost</BattleLost>
  145.         <BattleMusicCue sev="1" commandedAllyValue="9" commandedEnemyValue="0" switchTimer="10000">
  146.             <Cue>set_state_battle_a</Cue>
  147.             <Cue>set_state_battle_b</Cue>
  148.             <Cue>set_state_battle_c</Cue>
  149.         </BattleMusicCue>
  150.         <MaxTargetDist>150</MaxTargetDist>
  151.         <StandardTimer>70000</StandardTimer>
  152.         <BattleEndedWaitTimer>3000</BattleEndedWaitTimer>
  153.     </Music>
  154. </SoundInfo>