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- <?xml version="1.0" encoding="us-ascii"?>
- <SoundInfo>
- <SoundBanks>
- <StaticBank>vog.bnk</StaticBank>
- <StaticBank>stop.bnk</StaticBank>
- <StaticBank>ai_coach.bnk</StaticBank>
- <StaticBank>ai_coach_cov.bnk</StaticBank>
- <StaticBank>unit_efforts.bnk</StaticBank>
- <StaticBank>chatter.bnk</StaticBank>
- <StaticBank>music.bnk</StaticBank>
- <PregameBank>pre_load_music.bnk</PregameBank>
- <StaticBank>static.bnk</StaticBank>
- </SoundBanks>
- <Sounds>
- <Cue name="SoundHotkeyBase">play_ui_base_hotkey</Cue>
- <Cue name="SoundHotkeyNode" />
- <Cue name="SoundFlare">play_ui_flare</Cue>
- <Cue name="SoundFlareLook" />
- <Cue name="SoundAttackNotificationUNSCSev1">play_vog_battle_notification</Cue>
- <Cue name="SoundAttackNotificationUNSCBaseSev1">play_vog_battle_base</Cue>
- <Cue name="SoundAttackNotificationCovSev1">play_vog_battle_notification</Cue>
- <Cue name="SoundAttackNotificationCovBaseSev1">play_vog_battle_base</Cue>
- <Cue name="SoundPlayerResigned">play_ui_resign</Cue>
- <Cue name="SoundPlaybackDone">play_ui_resign</Cue>
- <Cue name="SoundGroupSelect1" />
- <Cue name="SoundGroupSelect2" />
- <Cue name="SoundGroupSelect3" />
- <Cue name="SoundGroupSelect4" />
- <Cue name="SoundGroupCreate1" />
- <Cue name="SoundGroupCreate2" />
- <Cue name="SoundGroupCreate3" />
- <Cue name="SoundGroupCreate4" />
- <Cue name="SoundBattleLost" />
- <Cue name="SoundBattleWon" />
- <Cue name="SoundWinningBattle" />
- <Cue name="SoundLosingBattle" />
- <Cue name="SoundStopAll">stop_all</Cue>
- <Cue name="SoundStopAllExceptMusic">stop_all_except_music</Cue>
- <Cue name="SoundTributeReceived">play_ui_flare</Cue>
- <Cue name="SoundLocalMilitary">play_vog_selection_localunits</Cue>
- <Cue name="SoundGlobalMilitary">play_vog_selection_allunits</Cue>
- <Cue name="SoundObjectiveOnDisplay">play_ui_game_menu_scroll</Cue>
- <Cue name="SoundMusicSwitchHarvest">set_switch_music_harvest</Cue>
- <Cue name="SoundMusicSwitchArcadia">set_switch_music_arcadia</Cue>
- <Cue name="SoundMusicSwitchSWI">set_switch_music_shield_ext</Cue>
- <Cue name="SoundMusicSwitchSWE">set_switch_music_shield_int</Cue>
- <Cue name="StartBlur">start_blur</Cue>
- <Cue name="SoundMuteMusic">mute_music</Cue>
- <Cue name="SoundUnmuteMusic">unmute_music</Cue>
- <Cue name="SoundDeflect">play_impact_deflect</Cue>
- <Cue name="SoundMusicPlayPreGame">play_pre_game</Cue>
- <Cue name="SoundMusicStopPreGame">stop_pre_game</Cue>
- <Cue name="SoundMusicSetStateMainTheme">Set_State_Main_Theme</Cue>
- <Cue name="SoundMusicSetStateCampaignMenu">Set_State_Campaign_Menus</Cue>
- <Cue name="SoundMusicSetStateSkirmishMenu">Set_State_Skirmish_Menus</Cue>
- <Cue name="SoundMusicPlayInGame">play_in_game</Cue>
- <Cue name="SoundMusicStopInGame">stop_in_game</Cue>
- <Cue name="SoundMusicGameWon">play_won</Cue>
- <Cue name="SoundMusicGameLost">play_lost</Cue>
- <Cue name="SoundMusicStopPostGame">stop_post_game</Cue>
- <Cue name="SoundVOGNeedSupplies">play_vog_spc_resources</Cue>
- <Cue name="SoundVOGNeedReactors">play_vog_spc_reactors</Cue>
- <Cue name="SoundVOGNeedPop">play_vog_spc_population</Cue>
- <Cue name="SoundVOGHeroDownForge">play_vog_herodown_forge</Cue>
- <Cue name="SoundVOGHeroDownAnders">play_vog_herodown_anders</Cue>
- <Cue name="SoundVOGHeroDownSpartan">play_vog_herodown_spartan</Cue>
- <Cue name="SoundVOGHeroReviveForge">play_vog_herorevive_forge</Cue>
- <Cue name="SoundVOGHeroReviveAnders">play_vog_herorevive_anders</Cue>
- <Cue name="SoundVOGHeroReviveSpartan">play_vog_herorevive_spartan</Cue>
- <Cue name="SoundVOGBaseDestroyed">play_vog_base_destroyed</Cue>
- <Cue name="SoundVOGLoss">play_vog_loss</Cue>
- <Cue name="SoundVOGLossTeam">play_vog_lossteam</Cue>
- <Cue name="SoundVOGWin">play_vog_win</Cue>
- <Cue name="SoundVOGWinTeam">play_vog_winteam</Cue>
- <Cue name="SoundMusicSetStateSPCLost">Set_State_SPC_Lost</Cue>
- </Sounds>
- <PainRate>0.03</PainRate>
- <ListenerDistance>75</ListenerDistance>
- <FogRTPCFadeIn>0.02</FogRTPCFadeIn>
- <FogRTPCFadeOut>0.02</FogRTPCFadeOut>
- <EnginePitchChangeRate>0.02</EnginePitchChangeRate>
- <MaxPitchChangePerFrame>1</MaxPitchChangePerFrame>
- <MaxChatterTime type="idle">160</MaxChatterTime>
- <MinChatterTime type="idle">40</MinChatterTime>
- <MaxChatterTime type="move">100</MaxChatterTime>
- <MinChatterTime type="move">0</MinChatterTime>
- <MaxChatterTime type="moveAttack">20</MaxChatterTime>
- <MinChatterTime type="moveAttack">0</MinChatterTime>
- <MaxChatterTime type="attack">40</MaxChatterTime>
- <MinChatterTime type="attack">0</MinChatterTime>
- <GlobalMaxChatterTime type="idle">80</GlobalMaxChatterTime>
- <GlobalMinChatterTime type="idle">40</GlobalMinChatterTime>
- <GlobalMaxChatterTime type="move">40</GlobalMaxChatterTime>
- <GlobalMinChatterTime type="move">10</GlobalMinChatterTime>
- <GlobalMaxChatterTime type="moveAttack">10</GlobalMaxChatterTime>
- <GlobalMinChatterTime type="moveAttack">2</GlobalMinChatterTime>
- <GlobalMaxChatterTime type="attack">10</GlobalMaxChatterTime>
- <GlobalMinChatterTime type="attack">5</GlobalMinChatterTime>
- <TimeToIdleChat>5</TimeToIdleChat>
- <ChatterChance type="MoveChatter">
- <Total>1</Total>
- <Specific>0.4</Specific>
- </ChatterChance>
- <ChatterChance type="IdleChatter">
- <Total>1</Total>
- <Specific>0.25</Specific>
- </ChatterChance>
- <ChatterChance type="AttackChatter">
- <Total>1</Total>
- <Specific>0.1</Specific>
- </ChatterChance>
- <ChatterChance type="KilledEnemy">
- <Total>0.2</Total>
- <Specific>0.3</Specific>
- </ChatterChance>
- <ChatterChance type="AllyKilled">
- <Total>0.2</Total>
- <Specific>0.6</Specific>
- </ChatterChance>
- <ChatterChance type="ReactDeath">
- <Total>1</Total>
- <Specific>0.6</Specific>
- </ChatterChance>
- <ChatterChance type="ReactBirth">
- <Total>1</Total>
- </ChatterChance>
- <ChatterChance type="ReactJoinBattle">
- <Total>0.75</Total>
- </ChatterChance>
- <ChatterChance type="ReactHotDrop">
- <Total>1</Total>
- </ChatterChance>
- <ChatterChance type="Cheer">
- <Total>0.6</Total>
- </ChatterChance>
- <AlertInfo>
- <AttackSev1Value>10</AttackSev1Value>
- <AttackSev2Value>50</AttackSev2Value>
- </AlertInfo>
- <Music>
- <WorldIntro switchTimer="5000">set_state_world_intros</WorldIntro>
- <StandardCue switchTimer="500">set_state_standard</StandardCue>
- <BattleWon switchTimer="500">set_state_battle_won</BattleWon>
- <BattleLost switchTimer="500">set_state_battle_lost</BattleLost>
- <BattleMusicCue sev="1" commandedAllyValue="9" commandedEnemyValue="0" switchTimer="10000">
- <Cue>set_state_battle_a</Cue>
- <Cue>set_state_battle_b</Cue>
- <Cue>set_state_battle_c</Cue>
- </BattleMusicCue>
- <MaxTargetDist>150</MaxTargetDist>
- <StandardTimer>70000</StandardTimer>
- <BattleEndedWaitTimer>3000</BattleEndedWaitTimer>
- </Music>
- </SoundInfo>